List of all Valorant agents and their abilities (so far)
Riot Games continues trials for Valorant, its upcoming tactical get-go-person shooter, targeting summertime availability on PC. The creator of League of Legends has opened tests for its project, likened to CounterStrike and Overwatch, featuring tight gunplay backed by ability-based heroes, dubbed Agents.
Agents gather the foundations of Valorant'southward squad play, each featuring a new multifariousness of abilities, bringing unique traits to augment core gainsay. Each features four skills, divided into one signature ability bachelor at the beginning of the round, two purchasable at the showtime of rounds, and i charged ultimate ability.
We've wrapped up a list of every Valorant agent so far, and their respective abilities.
Breach
Breach brings powerful disruption to any squad'due south armory, with a variety of charges geared toward stirring defoliation and dealing impairment to foes. His abilities assist negate awareness, while also disrupting battle with devastating earth-bending effects.
- Aftershock: EQUIP a fusion accuse. Burn the accuse to set a deadening-acting burst through the wall. The flare-up does heavy damage to anyone defenseless in its expanse.
- Flashpoint: EQUIP a blinding charge. FIRE the charge to ready a fast-acting burst through the wall. The charge detonates to bullheaded all players looking at information technology.
- Fault Line (Signature): EQUIP a seismic boom. Hold FIRE to increase the altitude. RELEASE to set off the convulse, dazing all players in its zone and in a line up to the zone.
- Rolling Thunder (Ultimate): EQUIP a seismic charge. FIRE to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone defenseless in information technology.
Brimstone
This American commander serves his allies a tactical reward, leveraging his armed services arsenal to bargain harm and keep foes in their place. While primed to heave his team and proceed the boxing weighted in their favor, Brimstone'due south ultimate deals a chaotic strike to topple whatever round.
- Stim Beacon: EQUIP a Stim Beacon. Burn down to toss the stim beacon in front of Brimstone. Upon landing, the stim beacon volition create a field that grants players RapidFire.
- Incendiary: EQUIP an Incendiary grenade launcher. Burn down to launch a grenade that detonates as it comes to a balance on the flooring, creating a lingering fire zone that damages players inside the zone.
- Sky Smoke (Signature): EQUIP a tactical map. Burn to set up locations where Brimstone'due south smoke clouds will state. Alternate Fire to confirm, launching long-lasting smoke clouds that block vision in the selected expanse.
- Orbital Strike (Ultimate): EQUIP a tactical map. Burn down to launch a lingering orbital strike laser at the selected location dealing high harm over-fourth dimension to players caught in the selected area.
Cypher
Null serves unmatched surveillance over the battle, using trapwires and spycams designed to highlight enemy positions. His ultimate ability exploits the dead to reveal living locations, providing full oversight of the map.
- Trapwire: EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall reverse. Enemy players who cantankerous a tripwire will exist tethered, revealed, and dazed after a short period if they do non destroy the device in time. This ability tin be picked up to exist REDEPLOYED.
- Incendiary: EQUIP a cyber cage. Burn to toss the cyber cage in front of Cypher. Actuate to create a zone that blocks vision and slows enemies who pass through it.
- Spycam (Signature): EQUIP a spycam. Fire to place the spycam at the targeted location. RE-Use this ability to take control of the camera'due south view. While in control of the camera. FIRE to shoot a marking sprint. This dart volition reveal the location of whatsoever player struck by the dart.
- Neural Theft (Ultimate): INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.
Jett
With abilities centered around targeting foes and staying on the move, this Korean fighter remains fast and agile and all times. Her skills provide a fusion of fast horizontal and vertical move, coupled with deadly attacks to confuse and pounce on enemies.
- Cloudburst: INSTANTLY throw a projectile that expands into a brief vision-blocking cloud on impact with a surface. HOLD the ability key to curve the smoke in the direction of your crosshair.
- Updraft: INSTANTLY propel Jett loftier into the air.
- Tailwind (Signature): INSTANTLY propel Jett in the direction she is moving. If Jett is standing still, she volition propel frontwards.
- Blade Storm (Ultimate): EQUIP a set of highly authentic throwing knives that recharge on killing an opponent. Fire to throw a unmarried knife at your target. Alternating FIRE to throw all remaining daggers at your target.
Omen
From his ghostly advent down to cryptic abilities, Omen keeps enemies in the dark, while teleporting effectually their location. He can easily obscure enemy vision, with the toolset to jump across the map in seconds.
- Shrouded Step: EQUIP a shadow walk ability and come across its range indicator. Fire to begin a cursory channel, then teleport to the marked location.
- Paranoia: INSTANTLY fire a shadow projectile frontwards, briefly reducing the vision range of all players it touches. This projectile can pass straight through walls.
- Dark Cover (Signature): EQUIP a shadow orb and run into its range indicator. FIRE to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD ALTERNATE FIRE while targeting to move the mark farther away. Concord the ability key with targeting to move the marker closer.
- From the Shadows (Ultimate): EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will announced equally a Shade that can be destroyed by an enemy to cancel his teleport.
Phoenix
Fire-bending abilities define Phoenix, morphing the blaze to cut off enemy sightlines and deal area damage. His ultimate provides an easy manner to retreat, either via a countdown or death.
- Blaze: EQUIP a flame wall. Burn down to create a line of flames that moves forward, creating a wall that blocks vision and damages players passing through it. Agree Fire to bend the wall in the management of your crosshair.
- Curveball: EQUIP a flare orb that takes a curving path and detonates shortly after throwing, impairing vision. Burn down to bend the flare orb to the left, detonating and blinding any histrion who sees the orb. Alternate Burn to curve the flare orb to the right.
- Hot Hands (Signature): EQUIP a fireball. FIRE to throw a fireball that explodes later a set corporeality of time or upon hit the ground, creating a lingering fire zone that amercement enemies.
- Run it Dorsum (Ultimate): INSTANTLY place a marking at Phoenix's location. While this power is agile, dying or allowing the timer to elapse will terminate this ability and bring Phoenix back to this location with full health.
Raze
Explosives run in this agent's Deoxyribonucleic acid, packing a variety of volatile gadgets, each which unlike gameplay effects. She's defended to impairment and nothing else, requiring a balance of assailment and tactics.
- Boom Bot: EQUIP a Blast Bot. Burn will deploy the bot, causing it to travel in a directly line on the footing, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
- Boom Pack: INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the power afterwards deployment to detonate, dissentious and moving annihilation striking.
- Paint Shells (Signature): EQUIP a cluster grenade. Burn to throw the grenade, which does impairment and creates sub-munitions, each doing damage to anyone in their range.
- Showstopper (Ultimate): EQUIP a rocket launcher. Burn shoots a rocket that does massive area damage on contact with anything.
Sage
Sage brings orb-wielding abilities to Valorant, capable of halting and slowing enemies, while also healing and resurrecting allies. She'south the healer of the grouping while holding enemies in their place.
- Barrier Orb: EQUIP a barrier orb. Burn down places a solid wall. Alternate Fire rotates the targeter.
- Boring Orb: EQUIP a slowing orb. Burn to throw a slowing orb forward that detonates upon landing, creating a lingering field that slows players caught within of it.
- Healing Orb (Signature): FIRE a healing orb. Burn down with your crosshairs over a damaged ally to actuate a heal-over-time on them. ALTERNATE FIRE while Sage is damaged to activate a self heal-over-fourth dimension.
- Resurrection (Ultimate): EQUIP a resurrection power. FIRE with your crosshairs placed over a expressionless marry to begin resurrecting them. After a cursory channel, the ally volition be brought back to life with full health.
Sova
Equally the lookout of the roster, Sova features a loftier-precision loadout, coupled with a touch of intel. His drones and bolts help track enemies, while also delivering ranged damage.
- Owl Drone: EQUIP an owl drone. Fire to deploy and take control of movement of the drone. While in control of the drone, Burn down to shoot a marking sprint. This dart will reveal the location of whatsoever role player struck by the sprint.
- Shock Bolt: EQUIP a bow with shock commodities. Burn down to ship the explosive bolt forward detonating upon standoff and dissentious players nearby. Concord Burn down to extend the range of the projectile. ALTERNATE FIRE to add up to two bounces to this arrow.
- Recon Bolt (Signature): EQUIP a bow with recon bolt. FIRE to transport the bolt forrad activating upon collision and revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies tin destroy this bolt. Concord FIRE to extend the range of the projectile. ALTERNATE Burn down to add upward to ii bounces to this pointer.
- Hunter'southward Fury (Ultimate): EQUIP a bow with 3 long-range, wall-piercing energy blasts. Burn down to release an blast in a line in forepart of Sova, dealing impairment and revealing the location of enemies defenseless in the line. This ability can be RE-USED up to two more times while the ability timer is active.
Viper
The master of toxicant and chemicals, Viper, brings piercing, toxic tools to slow downwards enemy movement and deal damage across a broad expanse of consequence.
- Snake Bite: EQUIP a chemic launcher. Burn down to launch a canister that shatters upon striking the floor, creating a lingering chemical zone that amercement and slows enemies.
- Poison Cloud: EQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. RE-USE the ability to create a toxic gas deject at the cost of fuel. This ability tin be RE-USED more than once and can be picked upwards to be REDEPLOYED.
- Toxic Screen (Signature): EQUIP a gas emitter launcher. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be RE-USED more than in one case.
- Viper's Pit (Ultimate): EQUIP a chemical sprayer. FIRE to spray a chemical deject in all directions around Viper, creating a large cloud that reduces the vision range and maximum health of players inside of information technology.
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